Change log

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Release date Version Log
July 06, 2020 version 1.5.10
  1. ADDED: generated methods to load assets asynchronously for asset fields with addressables loader
  2. FIXED: SpriteSheet/Atlas browser was skipping some sprites
  3. FIXED: GUI layout errors are printed to console after modal dialogs if database window is floating
June 07, 2020 version 1.5.9
  1. Row height resizing
  2. Drag'n'drop improvements for asset fields
  3. New CopyPaste mode
  4. Table list customization
  5. Encryption support
  6. Custom Keys to access row(s) quickly
  7. Validation system redone
read more here
May 07, 2020 version 1.5.8
  1. ADDED: distinct style for cell button if value is not set (relations/assets/lists/hashtable fields are affected)
  2. ADDED: Option to transfer rows order from source to destination while importing/exporting from/to Excel/GoogleSheets
  3. ADDED: Relation field now shows a little icon next to a cell button if the related table has a sprite field with a value
  4. ADDED: Float/int fields now transferred as numeric cells to Excel
  5. FIXED: Gradient field is not loaded properly if multithreaded loading is used.
March 28, 2020 version 1.5.7
  1. Upgraded min Unity version to 2017.4 LTS to comply to AssetStore official recommendation
  2. Examples are removed
  3. New landing page in case there is no database in the project
  4. ADDED: current row highlighting
  5. ADDED: optional vertical TAB key movement
  6. ADDED: sort alphabetically option while chosing a sprite from SpriteAtlas or multiple sprite
  7. ADDED: NotFoundEvent for generated Playmaker actions
  8. FIXED: No meta is chosen error in case of export/import to json or export/import with mode=Transfer
March 3, 2020 version 1.5.6
  1. Batch update
  2. Sprite field upgrade (now accept single/multiple sprites and sprites from SpriteAtlas)
  3. New enum and enumList fields
  4. New fields for Gradient and AnimationCurve
  5. New DataSource types for importing data from GoogleSheets and LiveUpdate add-on
  6. UI/UX changes to make UI compatible with newly added UnityEditor Skin (2019.3)
  7. UnityObject field now can be limited to accept asset of specified types only
read more here
Feb 6, 2020 version 1.5.5 This page is created.