Downloads

← Back Excel plugin for Editor [Export]
  1. Import BGDatabase package
  2. Import Excel plugin for Unity Editor
  3. Create a new database (more information here )
  4. Create database tables and fields
  5. Create database rows
  6. Select "Import/Export" tab, then "Data sources" and create a new Excel data source, set "Path" to your Excel file path. For the first export you may want to point to a non-existent Excel file.
  7. Select "Jobs" tab, create a new Excel job and select previously created data source. In "Merge settings" section turn on all global parameters.
    If you do not want to export all tables/fields - you can turn off global parameters and selectively mark which tables/fields you want to export.
    (more information about "Merge settings" are available here).
  8. Click on "Export" button and open Excel file to review exported data
  9. There is one additional column created in Excel file - the _id column. This column is used to reference database row (it's like a pointer to the row). Keep this column intact and change any other column - the next time you import data from Excel- _id column will be used to identify the target database row and all the changes will be transferred to the target row.
← Back to Downloads