BG`Database BG`Localization BG`Curve Blog Support
  • BG Database
  • BG Localization
  • BG Curve
  • Support
  • BG Curve Home
    • Features
    • Videos
    • Screenshots
  • BG Spline Colliders
  • User Guide
    • Manipulating Points
    • Spline Properties
    • Spline Settings
  • Developer Guide
    • Coordinates
    • Math
    • Examples
    • Overview
  • API Reference
    • Curve
    • Point
    • Math
    • Section
  • Components
    • Math
    • Collider 3D Box
    • Collider Capsule
    • Collider 3D Mesh
    • Collider 2D Box
    • Collider 2D Edge
    • Collider 2D Mesh
    • TRS
    • Line Renderer
    • Triangulate 2D
    • Polyline Splitter
    • Sweep 2D
    • Cursor
    • Move by cursor
    • Rotate by cursor
    • Scale by cursor
    • Lerp cursor
  • Versions
BG Curve Home User Guide For Programmers Components Versions
Unity provides standard spline asset, use BGCurve only if Unity spline misses some feature

API Reference

This section is API reference for main classes:

  1. The curve itself (BansheeGz.BGSpline.Curve.BGCurve)
  2. Curve's point(BansheeGz.BGSpline.Curve.BGCurvePointI)
  3. Math (BansheeGz.BGSpline.Curve.BGCurveMathI)
  4. Section (BansheeGz.BGSpline.Curve.BGCurveBaseMath.SectionInfo). This object is provided by Math class

Use components descriptions as API reference for components



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