/*
<copyright file="BGUNGetSprite.cs" company="BansheeGz">
    Copyright (c) 2018-2021 All Rights Reserved
</copyright>
*/

using MaxyGames.uNode;
using UnityEngine;

namespace BansheeGz.BGDatabase
{
    [NodeMenu("BansheeGz", "DB: Get sprite")]
    public class BGUNGetSprite : BGUNGetValue<Sprite>
    {
        
    }
}