using Unity.VisualScripting;

namespace BansheeGz.BGDatabase
{
    [UnitCategory("BansheeGz")]
    public class SaveGameToArray : SaveLoadA
    {
        [DoNotSerialize] public ControlInput _in;
        [DoNotSerialize] public ControlOutput _out;

        [DoNotSerialize] public ValueOutput databaseContent;

        protected override void Definition()
        {
            _in = ControlInput("_in", Enter);
            _out = ControlOutput("_out");
            Succession(_in, _out);

            databaseContent = ValueOutput<byte[]>("Database content");
            base.Definition();
        }

        private ControlOutput Enter(Flow flow)
        {
            var content = BGRepo.I.Addons.Get<BGAddonSaveLoad>().Save();
            flow.SetValue(databaseContent, content);
            return _out;
        }
    }
}