﻿using System.Collections;
using System.Collections.Generic;
using HutongGames.PlayMaker;
using UnityEngine;

namespace BansheeGz.BGDatabase
{
    /*[ActionCategory("BansheeGz")]
    [HutongGames.PlayMaker.Tooltip("Save database state to a binary array")]
    public class SaveToArray : SaveLoadA
    {
        [ArrayEditor(VariableType.String)]
        public FsmArray content;
        
        public override void Reset()
        {
            base.Reset();
            content = null;
        }
        
        public override void OnEnter()
        {
            // content.objectReferences = BGRepo.I.Addons.Get<BGAddonSaveLoad>().Save();
            Finish();
        }
    }*/
}