/*
<copyright file="BGGCSetString.cs" company="BansheeGz">
    Copyright (c) 2018-2022 All Rights Reserved
</copyright>
*/

using System;
using GameCreator.Runtime.Common;
using UnityEngine;

namespace BansheeGz.BGDatabase
{
    /// <summary>
    ///  set database string value  
    /// </summary>
    [Title("BGDatabase: set string")]
    [Category("BansheeGz/set string")]
    [Serializable]
    public class BGGCSetString : BGGCSetA
    {
        [SerializeField] private PropertyGetString value = new PropertyGetString(new GetStringString());

        public override string Title => "BGDatabase: set string";
        public override bool IsSupported(BGField field) => field is BGFieldStringA;

        protected override void Set(Args args, BGGCCell cell) => cell.Value = value.Get(args);
        
    }
}