/*
<copyright file="BGBDSetRect.cs" company="BansheeGz">
    Copyright (c) 2018-2021 All Rights Reserved
</copyright>
*/

using BehaviorDesigner.Runtime;
using BehaviorDesigner.Runtime.Tasks;
using UnityEngine;

namespace BansheeGz.BGDatabase
{
    [TaskCategory("BansheeGz/Set")]
    [TaskName("BGDatabase: Set rect")]
    [TaskDescription("Set database rect cell value ")]
    public class BGBDSetRect : BGBDSetValue<Rect> 
    {
        [RequiredField]
        [BehaviorDesigner.Runtime.Tasks.Tooltip("The value to set")]
        public SharedRect valueToSet;

        public override SharedVariable<Rect> sourceVar => valueToSet;
    }
}