/*
<copyright file="BGBDGetObject.cs" company="BansheeGz">
    Copyright (c) 2018-2021 All Rights Reserved
</copyright>
*/

using BehaviorDesigner.Runtime;
using BehaviorDesigner.Runtime.Tasks;
using UnityEngine;

namespace BansheeGz.BGDatabase
{
    [TaskCategory("BansheeGz/Get")]
    [TaskName("BGDatabase: Get object")]
    [TaskDescription("Get object cell value from database")]
    public class BGBDGetObject : BGBDGetValue<Object>
    {
        [RequiredField]
        [BehaviorDesigner.Runtime.Tasks.Tooltip("The variable to store the result")]
        public SharedObject storeResult;

        public override SharedVariable<Object> varToAssign => storeResult;
    }
}