Custom action (BGAddressablesGetAsset under BansheeGz category) for Bolt to load Unity assets from Addressables and BGDatabase without any prerequisites (no preloading required). Loading is asynchronous and may take several frames to load an asset.
- Unit requires a Unity Event to be called in coroutine mode. Make sure Unity event has "Coroutine" toggle on
- Add BGAddressablesGetAsset unit. Assign correct meta name, field name and pass correct entity identifier (Index, ID or name). The call may take several frames to load an asset, cause loading is asynchronous
|1.0||Sep 16, 2020||Versioning reset (unified plugin infrastructure)|
|0.1.1||July 14, 2020||Make use of addressables cache to improve loading assets if unit is called more than once|
|0.1.0||June 19, 2020||Initial release|