Sweep a line or 2D spline(profile) along another 2D spline. Note, at sharp angles polygons may overlap.
The mode for splitting a spline. 1) PartsTotal - use specified number parts for whole spline. 2) PartsPerSection - use specified number parts for each section (between 2 points) 3) UseMathData -use data, precalculated by Math component. Note, you can tweak some params at Math as well
Split straight lines. Straight lines are optimized by default and are not split, but you can override it with this parameter.
Line or 2D spline
2D (XY) spline for Spline profile mode.
U coordinate (normally between 0 and 1) to use at first point of profile line or spline.
U coordinate (normally between 0 and 1) to use at last point of profile line or spline.
should we use U coordinate as V coordinate
reverse normals direction
scale V coordinates (default is 1)
This component supports handles in Scene View. Enable this flag to show handles. Handles are not interactive.
Adjust spheres scale. Each sphere represent one point of the polyline.
Set spheres color.
The number of first N points (spheres) to show. The number is restricted for performance reason.