Generates a set of 2D Box colliders along 2D spline. The spline should be in XY 2D mode. Note, there should not be any GameObject with 2D Box colliders immediately under the spline object, cause it's reusing them for it's own need. If by some reason you need some independent GameObject with 2D BoxCollider under the spline, place it under another object without BoxCollider.
The mode for splitting a spline. 1) PartsTotal - use specified number parts for whole spline. 2) PartsPerSection - use specified number parts for each section (between 2 points) 3) UseMathData -use data, precalculated by Math component. Note, you can tweak some params at Math as well
The number of splits for TotalSections mode. The actual number of parts can be less than partsTotal due to optimization, but never more.
The number of splits for PartSections mode. The actual number of parts can be less than partsPerSection due to optimization, but never more.
Split straight lines. Straight lines are optimized by default and are not split, but you can override it with this parameter.
Height for colliders
offset along Y axis
increase or decrease the length of colliders along Z axis
maximum number of created colliders
if created colliders should be triggers
material for colliders
should collider be used by 2D effector
effector to add to every collider
This component supports handles in Scene View. Enable this flag to show handles. Handles are not interactive.
Adjust spheres scale. Each sphere represent one point of the generated mesh.
Set spheres color.
The number of first N points (spheres) to show. The number is restricted for performance reason.
Show colliders even if object is not selected in Editor